The demon can set traps, spawn enemies, and possess both Deadites and survivors, all while cruising around the map in a perfect replication of the camera-on-a-motorcycle first-person-perspective from the film series.īut while the game captures both the brutality and campiness that made Evil Dead popular, its faithfulness to the source material isn’t enough to make up for a litany of bugs and problems.
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Playing as the demon elevates the gameplay beyond the asymmetrical multiplayer game’s slasher origins, namely via a powerful and engaging series of mechanics. This contrasts with the warworn Ash of Army of Darkness, whose combat-heavy Warrior class boasts the most powerful attacks and skills that cause extra damage.Įach match favors recognizable iconography and a smart amalgamation of settings from across the Evil Dead series, and in ways that throw realism to the wind. The eldest Ash, drawn from Ash vs Evil Dead, is a Leader character, whose skills provide team-wide benefits, similar to his role in the series guiding Pablo and Kelly against the Deadites. Each iteration represents him at a distinct point in his hapless life, possessing skills and abilities that creatively embody one of the game’s distinct character classes: Hunter and Warrior, which are focused around combat Leader, which boosts the skills of other players and Support, which offers a group additional healing, among other abilities. While the game boasts a stellar cast of playable characters from across the entire franchise, developer Saber Interactive was well aware that Ash is the one that anyone approaching an Evil Dead video game would want to play as, subsequently including four unique versions of the character.
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As such, Evil Dead: The Game is a notable departure, as it uses the films and Ash vs Evil Dead TV series as the basis for an asymmetrical multiplayer game featuring a single demon pitted against a team of four characters. To date, video game adaptations of the Evil Dead series have focused on jughead protagonist Ash Williams fighting Deadites across story-driven, single-player campaigns of varying degrees of quality.